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No. 1 (11)/2016
- Introduction Agnieszka Landowska
- Social education at primary school on example of blog system Jolanta Dobska, Zbigniew Meger
- Action and social aspects of e-learning in view of the action-oriented approach Sylwia Kossakowska-Pisarek
- Role of Online Components in Quality Assurance in Higher Education – Supporting Authentic Communication in Technical English Learning at the Academic Level Iwona Mokwa-Tarnowska
- Analysis of the Influence of Gamification Elements in an E-Learning Course Maciej Pankiewicz
- Gamification – Does It Work? Przemysław Rodwald
- Building Ethos in Online Courses Agnieszka Szurek
- Language learning in 3D virtual worlds – from an empirical study Paweł Topol
- Padlet – a Virtual Wall in Teaching of Technical Vocabulary – Teamwork in Task of Poster Preparation (Case Study) Kamila Wawrzyniak-Guz
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Reviews and reports
- E-edukacja językowa na UW: Języki obce na platformie edukacyjnej COME UW w latach 2003–2015 Monika Galbarczyk
- Międzynarodowy projekt na rzecz kształcenia kadr dla sektora gier na rynku Ukrainy Katarzyna Gdowska, Bartłomiej Gaweł
- Model inteligentnego systemu edukacyjnego rozpoznającego emocje ucznia Agnieszka Landowska, Michał Wróbel
Language learning in 3D virtual worlds – from an empirical study
Abstract
Three-dimensional virtual worlds have been present in education for more than a decade, however, they have been almost unnoticed in Polish education. They proved they could be highly functional, which was indicated in numerous research projects provided by universities worldwide. This refers to the so-called serious virtual worlds, i.e. environments that are not games, e.g. Second Life. Many educational institutions, including universities, have their virtual campuses in Second Life. They either give classes to their own students in the physical school, or offer education to external candidates. There is possibly no educational discipline that could not be realized in a virtual world. The article focuses on teaching and learning of foreign languages in Second Life. First, the potential of the environment in language learning will be discussed. Second, a short description of the author’s research project on the educational functionality of virtual worlds will be presented. The experiment involved 70 intramural students of humanities at Adam Mickiewicz University, Poznan, Poland. The project lasted one full semester.
Direct link to the paper[here]
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