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No. 1 (11)/2016
- Introduction Agnieszka Landowska
- Social education at primary school on example of blog system Jolanta Dobska, Zbigniew Meger
- Action and social aspects of e-learning in view of the action-oriented approach Sylwia Kossakowska-Pisarek
- Role of Online Components in Quality Assurance in Higher Education – Supporting Authentic Communication in Technical English Learning at the Academic Level Iwona Mokwa-Tarnowska
- Analysis of the Influence of Gamification Elements in an E-Learning Course Maciej Pankiewicz
- Gamification – Does It Work? Przemysław Rodwald
- Building Ethos in Online Courses Agnieszka Szurek
- Language learning in 3D virtual worlds – from an empirical study Paweł Topol
- Padlet – a Virtual Wall in Teaching of Technical Vocabulary – Teamwork in Task of Poster Preparation (Case Study) Kamila Wawrzyniak-Guz
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Reviews and reports
- E-edukacja językowa na UW: Języki obce na platformie edukacyjnej COME UW w latach 2003–2015 Monika Galbarczyk
- Międzynarodowy projekt na rzecz kształcenia kadr dla sektora gier na rynku Ukrainy Katarzyna Gdowska, Bartłomiej Gaweł
- Model inteligentnego systemu edukacyjnego rozpoznającego emocje ucznia Agnieszka Landowska, Michał Wróbel
Gamification – Does It Work?
Abstract
In this article the author tries to share their own experiences from the use of gamified methods. Author’s gamified system called EduG was presented, which was successfully implemented at the Polish Naval Academy, both among students and cadets, Poles and foreigners. Main part of this article includes the results of the evaluation survey conducted after gamified course. Results which showed that gamification really works.
Direct link to the paper [here]
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